When arcade games gained popularity in the 1970s, they were the traditional type like the first pinball games, Pac-Mac, Pong, and Space Invaders. Why does Dice continue fixing features that were never broken? There was nothing wrong with unlimited time until all three objectives from either team were destroyed. It made for an interesting game on Operation Locker and a player could rack up a lot of points. Because of this unnecessary fix,” some rounds ps3 can end in a draw, which creates no sense of urgency when you’re behind two objectives and time is running out. (I’m sure you remember what tie games were like in college football…yeah, pathetic.) What’s more, I played a game ending in a draw where one team had two objectives destroyed and the other had three??? Another round indicated three objectives to two when it ended in a two-two tie. I think I’m going to start calling them Roll the Dice.
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